extends CanvasLayer var score: int # Called when the node enters the scene tree for the first time. func _ready(): $ScoreTimer.connect("timeout", self, "_ScoreTimer_timeout") func _ScoreTimer_timeout(): score += 1 $Score.text = str(score) func new_game(): score = 0 $ScoreTimer.start() $State.text = "" func end_game(): $ScoreTimer.stop() $State.text = "VICTIORE"