create rounds and keep score

This commit is contained in:
Synobbol 2023-01-17 18:50:15 +01:00
parent 65b89e8ac0
commit bd24adc2d7

View File

@ -45,33 +45,74 @@ function playRound(playerSelection, computerSelection){
playerSelection = playerSelection.toLowerCase(); playerSelection = playerSelection.toLowerCase();
if (playerSelection === "rock" && computerSelection == "paper"){ if (playerSelection === "rock" && computerSelection == "paper"){
console.log(playerSelection, computerSelection); result = "You Lose! Paper beats Rock";
return result = "You Lose! Paper beats Rock"; console.log(playerSelection, computerSelection, result);
return false;
} }
else if(playerSelection === "paper" && computerSelection == "rock"){ else if(playerSelection === "paper" && computerSelection == "rock"){
console.log(playerSelection, computerSelection); result = "You Win! Paper beats Rock";
return result = "You Win! Paper beats Rock"; console.log(playerSelection, computerSelection, result);
return true;
} }
else if(playerSelection === "paper" && computerSelection == "scissors"){ else if(playerSelection === "paper" && computerSelection == "scissors"){
console.log(playerSelection, computerSelection); result = "You Lose! Scissors beats Paper";
return result = "You Lose! Scissors beats Paper"; console.log(playerSelection, computerSelection, result);
return false;
} }
else if(playerSelection === "scissors" && computerSelection == "paper"){ else if(playerSelection === "scissors" && computerSelection == "paper"){
console.log(playerSelection, computerSelection); result = "You Win! Scissors beats Paper";
return result = "You Win! Scissors beats Paper"; console.log(playerSelection, computerSelection, result);
return true;
} }
else if(playerSelection === "rock" && computerSelection == "scissors"){ else if(playerSelection === "rock" && computerSelection == "scissors"){
console.log(playerSelection, computerSelection); result = "You Win! Rock beats Scissors";
return result = "You Win! Rock beats Scissors"; console.log(playerSelection, computerSelection, result);
return true;
} }
else if(playerSelection === "scissors" && computerSelection == "rock"){ else if(playerSelection === "scissors" && computerSelection == "rock"){
console.log(playerSelection, computerSelection); result = "You Lose! Rock beats Scissors";
return result = "You Lose! Rock beats Scissors"; console.log(playerSelection, computerSelection, result);
return false;
} }
else{ else{
console.log(playerSelection, computerSelection); console.log(playerSelection, computerSelection,result);
return result; return null;
} }
} }
console.log(playRound("Paper", getComputerChoice())); // console.log(playRound("Paper", getComputerChoice()));
function game(){
let player = 0;
let computer = 0;
let win = "You win";
while (player || computer < 5) {
let party = playRound(prompt("Rock, Paper or Scissors?"), getComputerChoice());
if(party === true){
player +=1;
}
else if(party === false){
computer +=1;
}
console.log(`Player score: ${player}/5, Computer score: ${computer}/5`);
if(player === 5){
return win = "You win!";
}
else if(computer === 5){
return win = "Computer wins!";
}
}
}
console.log(game());